using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace Champ {
	class RadioactiveBoar : Monster{ //Initalizes RadioactiveBoar data
		public RadioactiveBoar(Texture2D[] monsterTextures){
			maxLevel = 10;
			minLevel = 6;
			//width = 1.54241645244216 * height
			renderingRect = new Rectangle(480, 150, 600, 389);
			texture[0] = monsterTextures[16];
			name = "Radioactive Boar";
		}
	}
}